Chamber Agent Guide
Chamber is a French Sentinel Agent who got introduced to Valorant in November 2021. Although a Sentinel who provides valuable utility for the team, he cherishes an aggressive, almost Duelist-like playstyle.
Although Chamber wasn't considered very powerful on release, the community soon realized his power. His unique Sentinel/Duelist playstyle is extremely valuable when operated correctly.
Also, Chamber proved to be the first genuine alternative to Jett as a primary Operator user, making team compositions more versatile. His kit has a Sheriff, but it is more like a Guardian and a better Operator. Add a great Sentinel ability and a "get out of jail free card," and you will get one of the best Agents in Valorant.
Chamber Ability Guide
Signature Ability - Rendezvous: Chamber places two teleport anchors. While on the ground and in range of an anchor, reactivate to quickly teleport to the other anchor. Anchors can be picked up to be redeployed.
Q - Headhunter: Chamber to equips a heavy pistol. Alt fire with the pistol equipped to aim down sights.
Chamber's Q ability is basically a Sheriff, and all you need to do is buy bullets for it with your Creds. However, the gun is more powerful than a Sheriff, and its damage is more comparable to a Guardian.
C - Trademark: Chamber places a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
Ultimate Ability - Tour De Force: Chamber summons a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.
How to play Chamber
A traditional role of a Sentinel in Valorant is usually to anchor a bomb site. They use their abilities to slow down enemies trying to push onto a site and/or gather information on them. Killjoy uses her Turret and Alarm Bots, Cypher sets his Trapwires and Cameras, etc.
Besides slows on kills with his Ultimate, Chamber uses Trademark as his main Sentinel ability. It does a great job of spotting and slowing enemies down while having an excellent range.
This is where things get interesting. Chamber's teleport ability Rendezvous is very quick. It allows him to make crazy aggressive plays on both attack and defense while having a complete safety of instantly repositioning after peeking an angle.
It is a core of Chamber's kit and playstyle. With an Operator in hand or Tour de Force active, the Frenchman is a scary view for enemies wanting to push on a site. Due to being a prime Operator user, he excels at utilizing long sight lines.
It's a good idea to place a defensive Rendezvous and pocket the other. Drop it quickly after getting a frag and teleport out. It's probably the best "get out of jail free card" in the game, better than Jett's Tailwind.
However, Chamber is a very aim-reliant Agent. It is simultaneously a great advantage and a downside, depending on who is playing. Chamber is an indispensable part of almost any team comp on every map when in good hands, but if you can't land your shots, you are better off playing someone else.
Team compositions and position in the meta
As mentioned, Chamber is an irreplaceable piece of most team compositions in today's meta. He is the most picked Agent in Valorant, with stats increasing as we observe higher tiers of play.
If we look at pro play, the stats are even more impressive. Chamber has been picked in over 70% of all pro Valorant games in the past month. In comparison, Sova is second with 46%.
Chamber's versatility is what makes him almost unfair. He can fulfill a primary Sentinel role but also be used basically as a Duelist. In a meta where double Initiators team comps dominate lobbies, Having an Agent that fills two needs at once is extra valuable.
The best example of his hybrid playstyle is the fact that star pro players notorious for their aim, such as Derke or yay, switched from maining Jett to Chamber.
While open maps like Breeze with plenty of range and long sight lines benefit Chamber, he is definitely worth picking on smaller maps too.
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