All Hextech Augments in Set 7.5
Set 7 in TFT maintained the previous set system of Augments following the success during Set 6. Set 7.5 enhanced this system and Riot adjusted a couple of new augments while removing unused ones. Here are all the Hextech Augments in Set 7.5:
AFK - You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Assassin Heart - Your team counts as having 1 additional Assassin. Gain a Qiyana.
Axiom Arc I - When your units kill an enemy they gain 20 Mana.
Band of Thieves I - Gain 1 Thief's Gloves.
Battlemage I - Your units that start combat in the front 2 rows gain 25 Ability Power.
Best Friends I - Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Big Friend - Your units that start combat next to a unit with over 1650 Health take 10% less damage for the rest of combat.
Blue Battery I - Grant 10 Ability Power. After casting their Ability, set the caster's Mana to 10.
Bruiser Heart - Your team counts as having 1 additional Bruiser. Gain a Braum.
Built Different I - Your units with no Traits active gain 250-350 Health and 30-75% Attack Speed (based on current Stage).
Cannoneer Heart - Your team counts as having 1 additional Cannoneer. Gain an Aphelios.
Cavalier Heart - Your team counts as having 1 additional Cavalier. Gain a Lillia.
Celestial Blessing I - Your units heal for 12% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 300 Health.
Combat Training I - Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
Consistency - Gain double streak gold.
Cybernetic Implants I - Your units equipped with an item gain 150 Health and 8 Attack Damage.
Cybernetic Shell I - Your champions holding an item gain 150 Health and 20 Armor.
Cybernetic Uplink I - Your champions holding an item gain 150 Health and restore 2 Mana per second.
Darkflight Heart - Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Double Trouble I - If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you upgrade to 3-star, gain a 2-star copy.
Dragonmancer Conference - After combat with a player, a random Dragonmancer appears on your bench. Gain a Kai'sa.
Dragonmancer Heart - Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
Electrocharge I - When your units receive a critical strike, they deal 50/70/90/110 magic damage to nearby enemies. 1 sec cooldown.
Evoker Heart - Your team counts as having 1 additional Evoker. Gain a Lulu.
Exiles I - Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I - Your 1 and 2 cost units gain 25% movement and Attack Speed.
First Aid Kit I - All healing and shielding received by your units is increased by 25%.
Guardian Heart - Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart - Your team counts as having 1 additional Guild. Gain a Twitch.
Item Grab Bag I - Gain 1 random completed item.
Jade Crest - Gain a Jade Emblem and a Ashe.
Knife's Edge I - Your units that start combat in the front 2 rows gain 15 Attack Damage.
Lagoon Heart - Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Lategame Specialist - Gain 40 gold when you reach Level 9.
Luden's Echo I - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40/70/100/130 bonus magic damage.
Mage Heart - Your team counts as having 1 additional Mage. Gain a Nami.
Makeshift Armor I - Your units with no items gain 30 Armor and Magic Resist.
Meditation I - Your units without items equipped restore 4 Mana per second.
Mirage Heart - Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart - Your team counts as having 1 additional Mystic. Gain a Nami.
Pandora's Items - Gain a random component. At the start of each turn, items on your bench are randomized (excluding Force of Nature, Spatula, and consumables).
Preparation l - Units on your bench gain 5 Attack Damage and Ability Damage every round, up to 20.
Ragewing Heart - Your team counts as having 1 additional Ragewing. Gain a Shen.
Recombobulator - Champions on your board permanently transform into random champions that cost 1 more. Gain 3 Magnetic Removers.
Scalescorn Heart - Your team counts as having 1 additional Scalescorn. Gain a Braum.
Second Wind I - After 10 seconds of combat, your units heal 40% of their missing Health.
Shapeshifter Heart - Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Crest - Gain a Shimmerscale Emblem and a Jax.
Soul Siphon - Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.
Stand United I - Your units gain 1 Attack Damage and Ability Power per Trait active across your team.
Swiftshot Heart - Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart - Your team counts as having 1 additional Tempest. Gain a Qiyana.
Thrill of the Hunt I - Your units heal 400 Health on kill.
Tiny Titans - Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tri Force I - Your 3-cost champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Warrior Heart - Your team counts as having 1 additional Warrior. Gain a Yone.
Weakspot - Your units' attacks ignore 10% of the target's Armor and reduce healing received by 50% for 5 seconds.
Whispers Heart - Your team counts as having 1 additional Whispers. Gain a Thresh.
Ancient Archives - Gain 1 Tome of Traits.
Ascension - After 15 seconds of combat, your units deal 50% more damage.
Assassin Crest - Gain an Assassin Emblem and a Kayn.
Axiom Arc II - When your units kill an enemy they gain 30 Mana.
Base Camp - Scalescorns gain 8% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Battlemage II - Your units that start combat in the front 2 rows gain 35 Ability Power.
Beast's Den - Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Best Friends II - Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
Better Together - Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Big Friend II - Your units that start combat next to a unit with over 1650 Health take 13% less damage for the rest of combat.
Bruiser Crest - Gain a Bruiser Emblem and a Taric.
Built Different II - Your units with no Traits active gain 250-475 Health and 40-85% Attack Speed (based on current Stage).
Calculated Loss - After losing your combat, gain 2 gold and a free Shop refresh.
Cannoneer Crest - Gain a Cannoneer Emblem and an Aphelios.
Cavalier Crest - Gain a Cavalier Emblem and a Sejuani.
Celestial Blessing II - Your units heal for 20% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 450 Health.
Clear Mind - If you have no units on your bench at the end of a round, gain 3 experience points.
Cluttered Mind - If your bench is full at the end of a round, gain 4 experience points.
Combat Training II - Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Component Grab Bag - Gain 3 random item components. (Only shows up on 3-2 and 4-2)
Component Grab Bag+ - Gain 3 random item components. (Only shows up on 3-2/4-2)
Cutthroat - Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 65% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
Cybernetic Implants II - Your units equipped with an item gain 250 Health and 15 Attack Damage.
Cybernetic Shell II - Your champions holding an item gain 250 Health and 30 Armor.
Cybernetic Uplink II - Your champions holding an item gain 250 Health and restore 3 Mana per second.
Darkflight Crest - Gain a Darkflight Emblem and a Rell.
Devastating Charge - Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Double Trouble II - If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you upgrade to 3-star, gain a 2-star copy.
Dragon Imperialist - If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Dragonmancer Crest - Gain a Dragonmancer Emblem and an Ashe.
Electrocharge II - When your units receive a critical strike, they deal 85/105/125/145 magic damage to nearby enemies. 1 sec cooldown.
Essence Theft - Mages' attacks drain 8 Mana from their target and gain half of the drained Mana. Gain a Lux.
Eternal Protection - When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 150% of that amount to the champion.. Gain an Ashe.
Evoker Crest - Gain an Evoker Emblem and a Lulu.
Exiles II - Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Eye of the Storm - At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Featherweights II - Your 1 and 2 cost units gain 35% movement and Attack Speed.
First Aid Kit II - All healing and shielding received by your units is increased by 35%.
Future Sight I - Know who you will fight next. Gain a Zephyr.
Gadget Expert - Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
Gear Upgrades - Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Guardian Crest - Gain a Guardian Emblem and a Braum.
Guild Crest - Gain a Guild Emblem and a Twitch.
Hallucinate - Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Heroic Presence - Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh.
Hero-In-Training - The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett.
High Tide - Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
Hot Shot - Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Hustler - If you have less than 20 gold at the end of a round, gain 2 gold.
Inspire - When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 4 seconds. Gain a Ashe.
Intercosmic Gifts - Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Jade Heart - Your team counts as having 1 additional Jade. Gain a Gnar.
Jeweled Lotus - Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 25% Critical Strike Chance.
Knife's Edge II - Your units that start combat in the first 2 rows gain 25 Attack Damage.
Lagoon Crest - Gain a Lagoon Emblem and a Zac.
Last Stand - The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Loot Master - Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
Luden's Echo II - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55/90/125/160 bonus magic damage.
Mage Conference - While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mage Crest - Gain a Mage Emblem and a Vladimir.
Makeshift Armor II - Your units with no items gain 45 Armor and Magic Resist.
Meditation II - Your units without items equipped restore 6 Mana per second.
Metabolic Accelerator - Your Tactician moves faster and heals 2 Health at the start of each PVP round.
Mirage Crest - Gain a Mirage Emblem and a Nunu.
Oasis - When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health.
Pandora's Bench - Gain 7 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
Pay To Win - If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 35% damage for the next combat phase. Gain a Jax.
Penitence - Enemies are disarmed for 3 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Personal Training - At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
Phony Frontline - Gain 2 Target Dummies.
Portable Forge - Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Preparation II - Units on your bench gain 8 Attack Damage and Ability Damage every round, up to 32.
Press the Attack - Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
Protectors of the Cosmos - Combat start: Your team gains a 30 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
Ragewing Crest - Gain a Ragewing Emblem and a Shen.
Rich Get Richer - Gain 10 gold. Your maximum interest is increased to 7.
Rich Get Richer+ - Gain 15 gold. Your maximum interest is increased to 7.
Ricochet - Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Salvage Bin - Gain a random completed item. Selling champions breaks apart their full items into components (excluding Force of Nature).
Scalescorn Crest - Gain a Scalescorn Emblem and a Braum.
Scoped Weapons I - Your units that start combat in the back 2 rows gain +1 Attack Range and 10% Attack Speed.
Scorch - Every 5th instance of Ragewing champion's damage deals 25% more damage and is converted to true damage. Gain a Senna.
Second Wind II - After 10 seconds of combat, your units heal 60% of their missing Health.
Shimmerscale Heart - Your team counts as having 1 additional Shimmerscale. Gain a Jax.
Stand United II - Your units gain 2 Attack Damage and Ability Power per Trait active across your team.
Sunfire Board - At the start of combat, burn all enemies for 15% of their maximum HP over 15 seconds and reduce healing received by 50%.
Swiftshot Crest - Gain a Swiftshot Emblem and a Ashe.
Tantrum - After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Tempest Crest - Gain a Tempest Emblem and a Qiyana.
Terrify - Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
Three's Company - Gain 3 random 3-cost champions.
Thrill of the Hunt II - Your units heal 700 Health on kill.
Tiamat - Warrior's additional attacks deal 60% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength - Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Trade Sector - Gain a free Shop refresh each round.
Trade Sector+ - Gain a free Shop refresh every round. Gain 8 gold now.
Tri Force II - Your 3-cost champions gain 233 Health, 23 Mana, and 23% Attack Speed.
True Twos - Gain 1 random 2-star Tier 1 champion and 1 random 2-star Tier 2 champion.
Urf's Grab Bag I - Gain 1 Spatula and 1 random item component.
Warrior Crest - Gain a Warrior Emblem and a Shen.
Age of Dragons - If you only have Dragons, every 4th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 30% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon.
Ancient Archives II - Gain 2 Tome of Traits.
Assassin Crown - Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Band of Thieves - Gain 2 Thief's Gloves
Battlemage III - Your units that start combat in the front 2 rows gain 50 Ability Power.
Best Friends III - Your units that start combat only adjacent to each other gain 30% Attack Speed and 35 Armor.
Binary Airdrop - Your units equipped with 2 items temporarily gain a random completed item at the start of combat. Gain an item component.
Birthday Present - Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blue Battery II - Grant 10 Ability Power. After casting their Ability, set the caster's Mana to 20.
Bruiser Crown - Gain a Bruiser Emblem, a Redemption, and an Illaoi.
Built Different III - Your units with no Traits active gain 300-600 Health and 50-95% Attack Speed (based on current Stage).
Cannoneer Crown - Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Zeri.
Cavalier Crown - Gain a Cavalier Emblem, a Redemption, and a Nunu.
Cavalier Unity - The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Celestial Blessing III - Your units heal for 25% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 600 Health.
Combat Training III - Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
Cruel Pact - Buying XP costs 6 Health instead of gold. Restore 3 Health per turn.
Cursed Crown - Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III - Your units equipped with an item gain 350 Health and 25 Attack Damage
Cybernetic Shell III - Your units holding an item gain 350 Health and 40 Armor.
Cybernetic Uplink III - Your units holding an item gain 350 Health and restore 4 Mana per second.
Darkflight Crown - Gain a Darkflight Emblem, a Giant Slayer, and an Rengar.
Double Trouble III - If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you upgrade to 3-star, gain a 2-star copy.
Dragonmancer Crown - Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Dragon Soul - Your team counts as having 1 additional Dragon. Gain a Zippy.
Electrocharge III - Whenever your units receive a critical strike, they deal 115/155/195/235 magic damage to nearby enemies. 1 sec cooldown.
Evoker Crown - Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Exiles III - Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Featherweights III - Your 1 and 2 cost units gain 60% movement and Attack Speed.
First Aid Kit III - All healing and shielding received by your units is increased by 50%.
Future Sight II - Know who you fight next. Gain a Radiant Zephyr.
Golden Ticket - Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Guardian Crown - Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Guild Crown - Gain a Guild Emblem, a Giant Slayer and a Twitch.
High End Shopping - Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
High Roller - Gain 3 Loaded Dice and 8 gold.
Item Grab Bag II - Gain 2 random completed items and a Reforger.
Jade Soul - Your team counts as having 1 additional Jade. Gain an Titan’s Resolve and a Gnar.
Knife's Edge III - Your units that start combat in the first 2 rows gain 40 Attack Damage.
Lagoon Crown - Gain a Lagoon Emblem, a Spear of Shojin and a Zeri.
Level Up! - When you buy experience points, gain an additional 3 experience points. You can now reach level 10.
Living Forge - Gain a random Ornn item now and after every 10 player combats.
Lucky Gloves - Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves.
Luden's Echo III - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90/140/190/240 bonus magic damage.
Mage Crown - Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Makeshift Armor III - Your units with no items gain 65 Armor and Magic Resist.
March of Progress - Gain 5 bonus experience points per round. You can no longer use gold to gain experience points.
Meditation III - Your units without items equipped restore 8 Mana per second.
Mirage Crown - Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul - Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
New Recruit - Gain +1 team size.
Part-Time Assassins - The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Qiyana.
Preparation III - Units on your bench gain 12 Attack Damage and Ability Damage every round, up to 48.
Radiant Relics - Open an Armory and choose 1 of 5 unique Radiant items.
Ragewing Soul - Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Scalescorn Crown - Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Scoped Weapons II - Your units that start combat in the back 2 rows gain infinite Attack Range and 10% Attack Speed.
Shapeshifter Soul - Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Shimmerscale Soul - Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Stand United III - Your units gain 3 Attack Damage and Ability Power per Trait active across your team.
Swiftshot Crown - Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown - Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
The Golden Egg - Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.
Think Fast - Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Tri Force III - Your 3-cost champions gain 333 Health, 33 Mana, and 33% Attack Speed.
Urf's Grab Bag II - Gain 1 Spatula and 3 random item components.
Urf's Grab Bag II+ - Gain 1 Spatula and 3 random item components.
Verdant Veil - Your units are immune to crowd control effects for the first 20 seconds of combat.
Warrior Crown - Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Windfall - Gain 20 gold. (Only shows up on 1-4)
Windfall+ - Gain 30 gold. (Only shows up on 3-2)
Windfall++ - Gain 40 gold. (Only shows up on 4-2)
Wise Spending - Gain 2 experience points when you refresh your Shop.
Woodland Charm - Your highest Health champion is cloned. Clones cannot hold items.